Render_From_SP_01
Render_From_SP_02
Render_From_SP_03
Render_From_SP_04
Zbrush_Shot_01
Zbrush_Shot_02
Zbrush_Shot_03
Zbrush_Shot_04
Ref
During our work on a tomb called "D Hauregard," we completed the high-poly models for four statues. Subsequently, we experimented with Substance Painter to apply basic textures and conducted test renders.